Main characters

Main Characters are limited and all different 1 of 1 Characters. Handmade and realized from our artist Davide Quaroni. Those are divided into 5 rarities: Common, Rare, Legendary, Mythical, Hero.

The first group of main characters counts 1005 unique nfts in total. They will likely perform better compared to normal characters (Generic and Promo characters), but those are in bigger numbers and they can make the difference in battles and other activities.

With the world getting more populated there is a chance that more "main characters" could join in future.

Perks of main characters:

A Main character is always stronger compared to a generic character of the same ability / rarity. This, however, doesn't mean that the main character will always be better compared to a generic; equipment, companions and also luck can always change the outcome of a fight or an adventure.

As main characters, they are the only ones capable of ruling lands. You can still own a land in your wallet if you don't own a main character, but you can only get a percentage of players' rewards of pre-settled fights and adventures happening in the county of your land, but in future your generic character will not be able to build and rule the land he has, this perk is limited to Main Characters.

One of the perks of Main characters is their ability to perform crafting, and to breed companions. Crafting can be done mixing materials and sometimes NFTs, breeding using companions to try to make new ones or even find out new species. The details of the crafting and breeding process is explained in the dedicated chapters of this whitepaper.

Main Characters Specialties (spec.):

The first Main Characters are divided into 20 Generations. Some Generations have a specialty (spec.). Specialties are perks that are usable in-game and they are able to unlock particular scenarios. For example, a certain scenario could be open just for characters having the "spec." builder. Those are some of the abilities that “spec.” Main Characters has. Royal Blood: Royal Blood will passively get a % of coins paid from other players expenses and taxes in the Sargan Empire. % are based on the rarities of your Royal Blood. Rarities for Royal Blood are their hierarchical position. Higher the rarity, higher the position/relationship with the emperor. Builder: Builders will have an increased % chance of getting successful crafting. The increased % will be higher based on the builders’ rarity. They are also able to build structures on lands using less time and less resources thanks to their skills. Sometimes it could happen that the emperor itself will need to build something new and he would require builders to do it. Pirate: Pirates will have access to unique missions, assaulting ships over the river, with the ability of getting high rewards. Usually they are more oriented into the chaotic side. Doesn’t matter if it is neutral, negative or good. Sometimes even the emperor itself could ask pirates to do some work for him/the empire. Chimerae: Chimerae will have access to unique missions, they have heightened senses and special abilities thanks to their animal form that makes them get into special adventures with the ability of getting high rewards. Usually they are more oriented toward the neutral-good side. Cursed: Cursed will have access to unique missions, they have heightened senses and special abilities thanks to their monstrous form that makes them get into special adventures with the ability of getting high rewards. Usually they are more oriented toward the neutral-negative side

Main characters are also able to produce more resources in jobs, getting higher payments.

Main characters can use any kind of equipment and companions, access to crafting, breeding for companions and land ruling.

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